What the server does with your game, and with the pot.
Five mechanisms carry the whole product: escrow and settlement, the clock, handicaps, bots and ratings. None of them asks your browser to be honest.
The pot is held, not promised
When you open a seat, your stake leaves your balance in the same database transaction that writes the seat. There is no window in which a seat is advertised and the money behind it is not committed — and if your balance is short, the seat is simply never created. When someone takes the seat, their stake is escrowed and the game starts together, in one transaction.
Settlement is driven by the position, not by a claim. Checkmate, stalemate, a drawing rule, a resignation or a flag falling all produce the same thing: one balanced transfer out of escrow, keyed on the game so it can only ever happen once. A drawn game returns both stakes in full and is never raked. On a decisive game the house cut is floored, so the rounding goes to the player.
Every one of those movements is a double-entry line you can read back in your statement. The system's own books are checked to sum to zero, and each account's balance is checked to equal the sum of its own entries.
- Each player stakes
- $0.50
- Pot held in escrow
- $1.00
- House cut on a decisive game
- −$0.05
- Winner is paid
- $0.95
- If the game is drawn
- $0.50 back each
A rating gap does not have to be a foregone conclusion
A new pool cannot offer everyone an even game, and losing every game to a much stronger player is how people stop playing. So the stronger side can give away material, clock, or both. Material odds start the game from a genuinely different position — the piece is not on the board — and the rules engine is built around that rather than assuming a standard array.
The traditional ladder is the one club players already know: pawn, knight, rook, queen. The pawn handicap is the f-pawn, because that is the one whose absence actually exposes the king. Time odds are set as the share of the base clock the giver keeps, and they compose with material — a strong player can give a knight and half the clock at the same time.
- Pawn (the f-pawn)
- Lightest
- Knight
- Middle
- Rook
- Heavy
- Queen
- Heaviest
- Clock kept by the giver
- 100% · 75% · 50%
Four stakes, or nothing at all.
A casual game escrows nothing and pays out nothing — and it is still a real game of chess, so it still counts toward your rating.
Balances on this server are play credits: deposits are not charged and withdrawals are not paid out. The FAQ explains what that means in practice and what would have to be true before it changed.
- Casual seat
- No stake
- Staked seat
- $0.50 · $1.00 · $2.00 · $5.00
- Winner's share of a decided pot
- $0.95 of $1.00